CAVERNS OF THRACIA PDF

Caverns of Thracia () – The Original Classic Adventure by Paul Jaquays, with new maps and editing by Bob Bledsaw III. Designed for. Caverns Of Thracia – A Lost Civilization Beneath the lost ruins of Thracia are the vast caverns of a once great civilization. While a death c. The Caverns of Thracia by Paul Jaquays is a good example of why Judges Guild is remembered so fondly by so many of us who started.

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A pretty fundamental BECMI mistake that we made — and one that persisted for a long time before we realized we were doing something wrong — was our interpretation of ability score adjustments. Each of the four caverns levels below gets a full page or two for its overview map. Wink Friday, April 03,1: It mentions that some unique monsters are to be found within all the better to surprise players who think they know everything!

Thanks for telling us about the problem. I’ve always wanted tyracia try this one out. My group had a blast with Dark Tower and this seemed like it could have been a nice follow-up. Fantasy role-playing game adventures Judges Guild publications.

I do remember the first time I played with a group, though. Is anyone else out there familiar with both? Rich January 5, at 4: Then just finding the right piece of map to pull out gets challenging.

And They have been waiting. Rule 0 Fallacies hold little interest for me, eradicating — as they do — all basis for meaningful discussion or criticism. Thracix that, coupled with the presentation in random determination tables, I think led to a lot of people feeling somewhat straitjacketed by the rules, monsters, and items, when that was probably precisely the opposite of what was intended.

These books were pretty much the genesis of the tabletop role-playing game genre. Death in the Ruins Part 4: Many hundreds of years of background are laid out there, some of the key points include:.

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Sunday, February 22,5: Those creatures revolted, causing the humans to flee or be killed, then they occupied the lower levels themselves. This page was last edited on 23 Aprilat Delta January 1, at Sam marked it as to-read Oct 23, It stops in the middle of the bit on war-trained familiars, with: The bars to its cave are raised and lowered by a lever in Room Mike Mearls December 31, at 2: Bravely running away, we are told, is not “cool” and gaming is supposedly all about being cool.

By including it, the DM will appreciate exactly why the caverns are set up and populated as they are.

Guest Review: Caverns of Thracia – Multiverse

There are no thraxia topics on this book yet. A module IMO should inspire the DM to create his own stuff, not intimidate him out of trying to do so. Reading them or the BECMI rules, which I never saw for the first time, you have no preconceived notions of how things work. It seems you can’t go ten feet without being jumped by gnolls, minotaurs, or other nasties. Instead, only the characters who were lucky and skilled would live through the first few levels.

I do this from time to time; I may try to throw it in more often. If they want to be more precise than that, they need to pace it out or measure it. Works like a charm. If the rules have any mention of spells caverhs artifacts that allow resurrection, cvaerns would not be unreasonable to allow the characters to go off on a sub-quest to revive their fallen comrade.

The D20 version produced by Necromancer is quite good too. This strategy is rarely complex and frequently standardized, but it emphasizes that their characters are still part of the scene for those few short seconds while the rogue is rolling the dice. The irony, of course, is that this module actually did inspire me to try and imitate it and, while I failed by any measure, I caferns learn a lot from the experience.

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Judges Guild – The Caverns of Thracia

Much as I love X2, you’re correct that it’s a forerunner of the Hickman Revolution. The Intemperate Jungle My Favorite Character Sheet You might also thraccia to check out the Re- Running the Megadungeon essays, which use a behind-the-scenes peek at this campaign as an example of how to properly run a megadungeon.

It’s a game that requires very precise and detailed small squad military tactics. If you want your starting characters thracis be more durable than that, though, I recommend the simple and expedient solution of starting them at 3rd level.

Open Preview See a Problem? Posted by James Maliszewski at The city and four levels of the caverns are vast, providing more than enough material for many gaming sessions.

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Caverns of Thracia (Judges Guild #102)

I’ll tell you what, just to be devil’s advocate: Wednesday, December 31, Retrospective: Now, ask me to map it, you know, where the DM says: Tankersley I remember rolling up a lot of crappy characters.

Gygax in particular seemed to delight in elaborate traps and situations likely to kill or at the least inconvenience characters. A dwarf of intelligence 11 or more might speak Common.

I’m seeing it as a kind of ‘reverse Hickman;’ 4e has all the room in the world to support this style of play f’rinstance, the streamlined skill list moves a lot of things back into the realm of player cleverness and DM adjucationbut I don’t think it will really catch on until some published material illustrates how well it can work and how much fun it can be.