In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Encuentra Designing Interactions (The MIT Press) de Bill Moggridge (ISBN: ) en Amazon. Envíos gratis a partir de 19€. Bill Moggridge. The MIT design of interactions as being about shaping our everyday lives through of interaction design when we compare it to other design.
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People don’t mind doing more things; they like it as long as you do them well.
Haven’t read the whole thing yet, but this book needs “History of” in the title because “Designing Interactions” makes it sound like you might actually learn how to. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO-how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology.
Then it wouldn’t just be a history book of interaction design but something where learning could be integrated with the history.
While some chapters are more theoretical, and impart ideas about interaction design, others tell stories about how things came to be designed the way they were.
So sorry he is gone. Apr 03, Phil rated it it was ok. The book only superficially talks about the particular elements of these designs that made them revolutionary.
Designing Interactions is a deeply knowing, intimate portrayal of these people: It’s downfall has been the attempt to use a blended individual that is less talented in both areas.
Really that isn’t an issue as the focus of this textbook is on functionality and human interaction.
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This is the book for IxD thinkers, for people who want to figure out why interaction design even exists and why we are designing for interaction. Book Depository Libros con entrega gratis en todo el mundo. Often, failure led to inspiration to prevent a similar problem in the future; other times, simple observation of people doing things provided the basis for standard rules.
Ok as a pure history book, I guess.
The title of itneractions book might suggest that it’s an introduction to the field of human-computer interaction HCI. Designers of digital technology products no longer regard their job as designing a physical object-beautiful or utilitarian-but as designing our interactions with it.
I bet they won’t do it. A condensed version, with less interpersonal commentary and stronger focus on the Interaction Design would produce a better product.
Will Wright creator of the Sims and Spore is always an interesting guy, but his mogyridge thing–“Let’s make software that works as open-ended toys, not closed games,” to paraphrase–is tangentially related to interaction design, at best.
An unparalleled work that took Bill Moggridge many years.
Designing Interactions [With CDROM]
Jan mogfridge, Sean Howard rated it it was amazing Recommends it for: My only major complaint is that it’s too much of a good thing. Trivia About Designing Interac Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the dezigning under discussion.
Goodreads helps you keep track of books you want to read. Jan 11, May Ling rated it it was amazing Shelves: This was the point, though later others realized that building to augment those that are less genius than Mr. This book interactionw about designing interactions but only touches on the surface, no real depth to the topic of knowledge but a good starting point or overview of Interactions. Hardcoverpages. Jul 15, Marty rated it liked it Recommends it for: Managers should read this book closely.
Having people tell the stories in their own words, from their perspective, creates an interesting presentation of the information; Moggridge fill in the gaps with his own insights at the start of chapters and between individuals, but the heart of this book comes from those individuals. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. A pioneer in interaction design tells the stories of designers who changed the way moggrirge use everyday things in the digital era, interviewing the inteeractions of Google, the creator of The Sims, the inventors and developers of the mouse and the desktop, and many others.
In the later you know the existing item inside and out. It sort of peters out toward the end.
In the digital world, you might have something called sky paint that automatically results in random cloud formations as you conceptually paint.