Halls of Undermountain (), by Matt Sernett with Shawn Merwin, was the final published & distributed adventure for D&D 4e. It was released. Halls of Undermountain is a page hardcover book that presents a ready-to use The adventure offers a way for Dungeon Masters participating in the D&D. Fairly experienced DM here, bout to start a campaign with some friends and it’s gonna start with Undermountain. What I’m wondering is if any of.

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Given the size of the first level alone which not covered by this sourcebook, there is plenty of places to create additional plots and adventures within the Undermountain.

See all 11 reviews. Amazon Rapids Fun stories for kids on the go. The adventures were fun and I like how it gave you multiple options on how to play it.

I would love to have 4th edition Skullport ready to visit, but I may just purchase “Expedition” so my group will be able to eventually continue their adventures once they are done with the first level.

And it really doesn’t disappoint. This sounds like a great product Get to Know Us. The authors also offer a meta-adventure which links the three adventure together, although they can be run separately as stand-alone pieces.


I have no plans of running it in the Realms fortunately I have a large cosmopolitan jonce that I’ve been hal,s to delve under but it’s still useful.

This is the first book in a long time where I look at it and regret buying it at full lf, but only because of how sparce it is in size. Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils.

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English Choose a language for shopping. Admittedly, it is a massive level. The first section of the book undermmountain the history of the Halls of Undermountain, undermojntain the Wizard Halaster, and how the Spellplague affected the region. Its not readily available but I figured I would point out one more source of 4e Undermountain goodness An article in Dungeon provided additional traps that could be used with the book.

Also, while this supplement is designed for levelsit can easily be adjusted to fit any level.

The Halls of Undermountain – Better Maps?

Friday, 2nd April, Read more Read less. It leaves a lot of room for DMs to create on the fly, and to assist with that, it even includes random generation tables for both rooms and encounters!

New magic items are provided, as well as some traps. As a DM, I wasn’t all that impressed with this book.


Errors The following hal,s occurred with your submission. I though 4e had evolved beyond that, it is really a shame. The original boxed product contained three adventures, plus pages more material and maps of not just one, but four levels of the Undermountain.

As an adventure, it provides three good adventures to draw characters into Undermountain. I don’t find this particularly useful. ComiXology Thousands of Digital Comics.

Posted By Morrus Friday, 28th December, Unfortunately, I was really disappointed. First of all, excuse my poor English, not my native language.

Set up a giveaway.

Review of Halls of Undermountain by Wizards of the Coast

The players loved it. The cartography is also quite good, with two poster maps provided in the inner covers, held there by microperf until they are removed for play. Undermonutain the book is only 96 pages long, without the monster statistic blocks it is providing more than might at first be expected.

Posting Quick Reply – Please Wait. I’ll have to check the maps and let you know, if I remember