D&D. W,ZAROS OF THE COAST, Dungeon Master’s Kil, start in the relatively isolated Barony of Harken wold, a col. Monster Vault, Reavers ofHarkenwold. Find great deals for Dungeons & Dragons 4th Ed Reavers of Harkenwold PT 1 The Iron Circle Woc Shop with confidence on eBay!. It’s the best WotC offering to date and IMO one of the best official D&D modules of any edition. However, that’s not a very high bar for the most.

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It then moves into the various encounters that the PCs may meet. Madness at Gardmore Abbey: You still need to add your own ingredients the roleplayingand have some knowledge and skill to put it all together into a sturdy whole.

Dungeons & Dragons 4th Ed Reavers of Harkenwold PT 1 The Iron Circle Woc24464

Newer Post Older Post Home. The Duchy of Harkenwold is a rich setting upon which the foundations of a campaign are easily laid. They use a good mix of opponents, sometimes putting enemies the group fought before together with new ones, which is a good design.

The adventure was written for levels 2 to 4… but in my own game, I stretched this content out for months on end.

Reavers of Harkenwold | D&D: Points of LIght Wiki | FANDOM powered by Wikia

But it does require some preparation, an added dose of roleplaying, and creating of the missing maps. What did you use to bring the characters from the 1st to 2nd level? The PCs fight off mercenaries plundering farmsteads. Sorry, your blog cannot share posts by email. There is some flexibility: The combat encounters start out easy, but then get harder, even taking into account that the players will gain a level in the middle.

Review: Reavers of Harkenwold | Online Dungeon Master

Unless of course deavers have far too much time on your hand and decide to build the whole castle in 3D. The Iron Circle are the super-evil-bad guys who have cast down the rightful Duke.

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Even weirder, there is a rather excellent map of the left half of that keep, which is only used for one battle. It mixes the surprise of monsters with new abilities with the recognition of old foes.

Please read my Terms of Service. This format had its pros and cons, but despite its eventual abandonment, the format appears to have wrestled the creative juices out of the designers at the time or perhaps in spite of it. I believe the Essentials products are arranged so that you can start with the adventure from the Red Box Starter Set, which takes the party from level 1 to level 2, and then move them into Reavers of Harkenwold.

I think a party that likes more plot and role-playing and opportunities for creativity could also get a lot out of this adventure. Leave a Reply Cancel reply. Some of the maps are also re-used several times, with one generic farm map serving to represent 4 different locations, which is maybe overdone. It is presented in two separate magazine-type books.

Second, allow other characters who hit the Giant Frog to choose to grant the swallowed creature a saving harkenwild instead of dealing damage to the Giant Frog imagine that they punch the Frog in the gut and cause him to lose his swallowed prey.

The battle for Albridge can become an epic tactical combat!

It continues with some drqgons adventure hooks, detailed descriptions of the locations the PCs might visit in the adventure complete with names of shops in towns and so onand then descriptions of the non-player characters that the party might meet including their motivations and role-playing tips for the most important NPCs. I started by running these characters through some unconnected Living Forgotten Realms adventures, so they were already level 3 when the adventure started.


Not only is it non-linear, but there is room to drop in side-quests or whatever other ideas on might have to fill it out for your group. Or just the most recent victors in an ongoing political struggle between kingdoms? It has about 20 pages of adventure outline, places of interest, and Geavers the mortarand about 40 pages of combat encounters the bricks.

However, that is not the kind of group that I have. The players need to gather allies, fight in a large military battle, then infiltrate a keep. It was refreshing to me that the adventure had more encounters than were required — it made me feel okay about not using all of them. There is plenty of information in Reavers of Harkenwold for a party that loves role-playing to really get into the world and its people and their problems.

Or you use some dry erase dyngeons or dungeon tiles. Perhaps your PCs discover that the iron circle land was controlled by dragoms evil god dratons has similar plans on lots of planes, and the party has to plane-hop to find more clues, save more lands, and eventually take on the evil god itself. Jeff loaned it to me on the spot.

As it turned out, none of the other characters in the party ever attacked the giant frogs when the characters were swallowed they were busy with the bullywugs. What makes RoH so good is how it was written as a mini-sandbox.

They conquered and dragpns, but they also brought technology and civilization along with their conquest.