The story here is that I never watched a video for intuitive F2L because they were all too long. I find that I learn better from videos, but I’m also. F2L (First 2 Layers) is a way of continuing after solving the cross. In most cases those algorithms are simply the intuitive pair-and-insert. The name CFOP comes from the steps involved (Cross, F2L, OLL, PLL), and you . Rather than relying on a big table of algorithms, F2L is best done intuitively.

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What’s even better is that these few algorithms are used in the full CFOP method anyway, so we’re not wasting any time!

But you could also place the white-red piece by doing this:. It is the greatest oak that has the strongest roots, and you’ll grow your roots using the beginner’s guide. You can also order the table by trigger, which I think is much more conducive to memorisation. Corner Bottom Case 5: Why don’t you give it tutoriql try – go to the timer pageset inspection time to 15 seconds and see if you can produce a solution to the cross entirely in your head.

They also tend to rutorial more double layer turns like d as opposed U y’.

But now you’re hooked. This leaves you with a very start-stop, stuttery solve as you rapidly perform an algorithm and then tutodial to find the next one. R U’ R’ U2.

The algs below show some optimal solutions to these cases. The next step is to solve the rest of the first two layers which is what F2L stands for at the same time, to get this:. Retrieved from ” https: Tutorizl a similar example:. It’s quite an easy step, as it is essentially the same as step 4 from the beginner guidewhich is to rutorial a cross on the top face.


These steps are solved using only one algorithm each. This doesn’t disturb any of the other F2L spaces, but you can see that the red-green pieces are looking rather unsolved and unhappy. For example, if the edge only shows a blue sticker, the unseen sticker would be red. If the desired corner or edge pieces are not in the U layer, then they’ll need to be brought up before these cases can be applied. The second algorithm looks the picture of perfection – short and repetitive.

Speedcubing Guide

The algorithms solve these cases optimally unless stated otherwisewithout affecting edge orientation. If you can intuitively solve every F2L situation you come across then jolly well done, but there are a few cases where there is just a better, faster, much less obvious algorithm to solve it.

While this is also an excellent life tip, some situations are just better handled on a specific side of the cube.

It can be done in one of two ways, depending on whether the block is being connected with a D-layer or mid-slice edge.

I assure you that the rabbit hole goes even deeper than that, and every situation actually has multiple algorithms for your learning pleasure.

The three basic cases are:. Well here is where your journey begins. Case 5 Corner on Top, Edge in Middle.

I’m not even kidding. So you’ve gone through the beginner’s method a few times, and maybe you can solve the cube unaided every fl.

F2L Algorithms – CFOP SpeedSolving F2L #41 Cases

You want a taste of the high-flying, rock and roll lifestyle of the speedcuber. Page actions View View source History More. As mentioned above, the sections in this method don’t have to be learned sequentially. My times have slowed down as I learn to recognize the 3 patterns, but I’m getting better.


Gregoryc Member Aug 16, If both L an R slices are still free it’s fairly easy to temporarily ‘store’ a block in one side while dealing tutorisl the other.

First Two Layers (F2L) of Fridrich Speedcubing Method – Wiki

Compare these two algorithms:. Maybe you’re even getting pretty good, and can consistently do it in under 2 minutes. However, the second algorithm is much faster to perform, as it is essentially the same few moves performed three times.

You simply repeat these steps for each of the four corners, and solve each F2L pair in turn. Although the idea of slowing down in order to speed up may be counter-intuitive, tutoial useful exercise is to practise F2L at an exaggeratedly gutorial speed. In the following example, you can see that the ‘headlights’ are on the Front face, as the top layer corners are both blue.

I’m going to show you a slightly different way of approaching the last layer, so that you only need to know a few algorithms instead. Instead, a simple U’ before the algorithm means that when you then pair the red-blue corner and edge tutoriaal, you avoid affecting the blue-orange pair.