A sourcebook of Glorantha in the Imperial Age for Mongoose. Published in A revised edition was published in for MGP Runequest 2 Non-canonical. Here are some notes that I’ve compiled about the so-called Empire of the Wyrms Friends. Of interest here is to note that there is actually no period when they. Glorantha The Second Age [Lawrence Whitaker] on *FREE* shipping on qualifying offers. One of the oldest settings of any roleplaying game is.
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Glorantha: The Second Age | Glorantha Wiki | FANDOM powered by Wikia
Both Empires innovate feverishly, unveiling new forms of magic, new devices, new modes of perception. Laws Bryan Steele Lawrence Whitaker. Tags separate by space: From the back cover: Ian Belcher Alexander Fennell. Please select a support frequency. More Information Edit History. More Information Edit History. Glorantha is a world permeated by magic and shaped by myths. No Web Links Found. Covering every nation of Glorantha, this book lists the histories, myths and cultures of the world, complete with maps and detailed illustrations that bring the setting to life.
In its glorious Second Age, Glorantha is the prize of warring empires. HeroQuest 2nd Edition HeroQuest.
It has been your support, financial and otherwise, that has allowed this site to become what it is today. Add tags Tags separate by space: This book contains everything glorajtha need to launch an epic Runequest campaign set in its classic setting of Glorantha, a world of mythic adventure.
It has been your support, financial and otherwise, that has allowed this site to become what it is today. Those who fail these daunting tests may be diminished, destroyed, or eternally lost in the mythic realms.
The Second Age is a time of unprecedented discovery and exploration. Skill Based buy or gain skills. Two warring cultures can be, from their own point of view, equally right — or equally ruthless and brutal.
Periodical Articles Podcast Episodes. Tales of the Reaching Moon. Eventually they graduate to even more powerful magics, learning to gain power by emulating the deeds of the gods, mastering the arcane formulae of the sorcerous arts, allying with spirits, or achieving meditative awareness of life’s unknowable secrets.
Its heroes achieve power by questing for runes, physical manifestations of the eternal abstract forces that shape its destiny. In doing so, they draw on one or more of the mythic Otherworlds surrounding their everyday material world. One of the oldest settings of any roleplaying game is back, and more comprehensive than agee
Glorantha: The Second Age
Cultures differ on the right way to live, the true events of myth and history, and the very purpose of existence. The Second Age How long will it be before the world strikes back at them, punishing their unprecedented hubris? This page does not exist. With the right magic, they can travel to the realms of the gods, become participants in their ancestral myths, and return with wondrous new abilities. With the right magic, they can travel to the realms of the gods, become participants in their ancestral myths, and return with wondrous new abilities.
Its heroes achieve power by questing for runes, physical manifestations of the eternal abstract forces that shape its destiny. Campaign Setting game world. Periodical Articles Podcast Episodes.
Skill Based buy or gain skills. Ordinary people practice their own spells and charms, helping them to feed, clothe and shelter themselves in what would otherwise be a hostile environment.
Leonel Domingos da Costa. Add a copy to your collection.
For the first time, trade and travel allows the interaction of far-flung cultures. Glorantha is a world permeated by magic and shaped by myth.
This page does not exist. Tags separate by space: