Title, Rating, Rank. 1, GURPS Low-Tech Companion 1: Philosophers and Kings, 5, 2, GURPS Low-Tech Companion 2: Weapons and Warriors, 5, The learned and powerful might not labor, but they do work. Low-Tech Companion 1: Philosophers and Kings takes a look at the “technologies” they need to do. All about GURPS Low-Tech Companion 1: Philosophers and Kings by Matt Riggsby. LibraryThing is a cataloging and social networking site for booklovers.
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Weapons and Warriors contains martial-minded information that rulers can use to keep their kingdoms safe — or to expand their kingdoms at the expense of their neighbors.
The information on the world of the mind would be useful in any historical setting featuring rulers, priests, or philosophers. The section is near purely informational and substantialbut it briefly discusses things like typical European University Curriculum in terms of GURPS skills. It starts off with a section on religious monuments and templesand has some rules for modelling the appropriate costs comoanion constructing such and how to handle compamion to the church.
Written by Matt Riggsby and William H. For anyone else, it is merely an interesting read. Posted by Benjamin Gauronskas at 1: The final section describes the history of book productionpublishingand printing. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our tevh game lines. The pull quotes aren’t very humorous, but I guess I can forgive that given the material.
In the tefh sectionwe are given a summary of the history of mathematics from the original low tech bookand then introduced to some mechanical means of emulating mathematical skills in interesting ways, with several applications for timekeeping and astronomy. The next big section covers early alchemy and eventually chemistry.
It’s Good To Be the King! Bring enlightenment by making practical use of medical, scientific, and mathematical skills. The section on Medicine is generous and has a good balance on background information and mechanically useful application.
Low-Tech Companion 3 | GURPS Wiki | FANDOM powered by Wikia
It describes capabilities and skills a typical alchemist or chemist would need to have and which skills could accomplish which tasks. I really liked the section on religious applications in medicine and the long table for herbal pharmacy pairing certain herbs with usages and symptoms that were treated.
Pulling Rank or Boardrooms and Curia might be a better place to look. Although short, I liked the discussion on the maturation of the science and slow rejection of outdated theories as new evidence came to light that eventually solidified modern chemistry. It has a few rules to determine how much information can be found on a bookshelf of a given sizehow long it takes to create a book at a given point in historyand how difficult it is to write before writing becomes a near ubiquitous skill.
I think it is a pretty interesting piece, all-in-all, but it is a little light on the mechanics for my personal taste.
Have bards sing your praises cokpanion, helped by the detailed information on Musical Instrument specialties. This book isn’t exactly new, but it was new to me!
Low-Tech Companion 3
The next section is about learningwhich is a very important concept to a lot of GURPS campaigns in a mechanical manner of speaking, and explains the evolution of written recordslearning by memorizing songsand eventually, the classroom.
Overview Table Of Contents I like to start with a look companiob the table of contents to get an idea of what is all covered in this book.
It ends with information on public health awareness and explains how as people slowly became aware of more accurate scientific theories of diseasehealth slowly improved throughout the early ages; it wasn’t until even fairly recently gurls the history of mankind it became apparent that surgeons should wash their hands for sanitary reasons. Wednesday, January 27, Review: A discussion of more advanced learning mechanics can be found in Social Engineering: The kings section of the book mostly describes the evolution of the state and social structure over TL0 through TL4.
GURPS Low-Tech Companion 1: Philosophers and Kings by Matt Riggsby | LibraryThing
The philosophers section covers a wide array of intellectual pursuitsand details, how, for example the development of mathematics and typical understandings of concepts by Tech Level. What kind of hoops does he need to go through to have his concerns heard?
Back to Schoolif desired. Take charge by choosing your political system and learning what abilities you need to stay on top. It ends with an interesting quirk and technique. Philosophers and Kings takes a look at the “technologies” they need to do their jobs at TL None of the material is boringand even the non-mechanical background information is almost certainly useful in any low-tech campaignwith the added benefit that perhaps since it isn’t tied down by GURPS stats very often, it is more freely system agnostic.
Get the gods on your side through offerings, ceremonies, and altered states of consciousness. Spread your teachings with the expanded guidelines for tutelage, drills, and learning. With it, you can: However, if one is interested in mechanics for what is described, Social Engineering: This book is more informational than mechanicalbut it does answer the type of questions that often come up in game with regards to the subjects of ” how can I represent this government?
The Edge of Reality. The next section dives even further into the development of schools in the form of intellectual institutions.