GURPS Supers is the Generic Universal Role Playing System’s superhero expansion. Two editions were published in the s as supplements for GURPS 3rd. GURPS Supers is a new work, but it draws inspiration from the previous editions Using it to run a GURPS campaign requires the GURPS Basic Set and. GURPS Supers (4ed) *OP [Steve Jackson Games, William H. Stoddard] on *FREE* shipping on qualifying offers. Super power sourcebook for .
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Heroes who flaunt the law and villians with consciences?
GURPS Supers (Tabletop Game) – TV Tropes
The material on genre conventions, character concepts and relationships, scenario creation, and supers universes can be used with any game system. The first edition was criticized because it arranged superpowers in sets called “Power Groups” shpers players felt limited their character creation choices.
The first edition book includes new combat rules, 24 superpowers, bionic superlimbs, gadgets and equipment, and rules for creating new powers, sample heroes and villains, and a briefly described campaign world. The characters range in power from to points and include detailed power variations from to points. What sort of metahumans inhabit a super-powered campaign? Another criticism of the original books was that you couldn’t emulate the most powerful heroes from the comics such as Superman or Green Lantern because either they would be too expensive to adapt costing thousands of character points or their powers were too expansive and there were no exact equivalents for them though these were problems faced by most superhero RPGs of the time.
The first edition had groupings of character powers that were not used in the second edition. The rules book included advice on creating superhero campaigns, and ways for the game master to customize the style of the campaign.
That’s not to say it’s stodgy; a typical chapter is titled “Unnatural Multiple Limbs from Another World. Players can choose from several different basic types of superhero characters that influence how the character’s powers are selected.
Surf our site for the files you want. This page was last edited on 12 Aprilat Weird Science — For fantastic and downright strange gear suitable for any super-genius — plus optional systems to create odd equipment and more rules for costumes.
There were several Sourcebooks put out for the game, the most famous being an adaptation of the Wild Cards superhero novels. Cops and Lawyers provides insight into how the law intersects with amazing abilities, and a super-max prison for super-criminals!
The descriptions include powers, skills, quirks and background, including history, personality and battle tactics.
The second edition of GURPS Supers introduces system improvements to let you create superpowers the way you want to run guros Surf our site for the files you want.
Pages using deprecated image syntax. Already converted to Fourth Edition?
Views Read Edit View history. With the 4th Edition version, even cosmic-level heroes can now be reproduced, though most of the work for that was done in GURPS Powers. Read the Designer’s Notes for free on Pyramid! Super Scum — When it comes to being good at being bad, here are the metavillians that wrote the gurpe Sean Punch black-and-white pages, softcover.
This was fixed in the second edition, so that powers could be bought individually.
GURPS Supers: Mixed Doubles
Written by Spike Y. Preview of the PDF Bibliography. The s editions had their own original setting hurps, detailed in Gurps IST International Super Teams which featured an Alternate Universe where the United Nations effectively rules the world and uses superhero teams to keep the peace. Costumed crusaders fighting against the forces of evil. Again, the latest version has mostly better art, though still uncolored.