LOST MINES OF PHANDELVER PDF

Hello, folks! I’ve been on all sorts of sides of the screen for Lost Mines of Phandelver; and I can’t understand how such a lousy module. Hey, it’s my first time DM’ing and if anyone’s played the lost mine of phandelver, I’ d love some feedback or helpful notes. Thanks:). Lost Mine of Phandelver is an adventure for four to five characters of 1st level. During the course of the adventure, the characters will advance.

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The new town offered a good opportunity to become established. About the second mentioned encounter From your wording and numbers, it seems the math mies did was: Unfortunately, more than a few bandits and brigands have settled here as well, taking advantage of the fact that the area has no local lord or authority to chase them off.

In addition, any NPC at the inn can tell the characters that the Redbrands imnes the Sleeping Giant tap house losr the east end of town— and that the ruffians are trouble. Treasure The nothic keeps its hoard in a battered wooden chest hidden in a cubbyhole at the bottom of the crevasse, under the north bridge.

They discover that the goblins who belong to the Cragmaw tribe have captured their dwarf friend Gundren Rockseeker and lostt escort, a human warrior named Sildar Hallwinter. Wooden benches are drawn up against walls decorated with draperies of brown and red, and several ale kegs are propped up and tapped. A trail hidden behind thickets on the north side of the road leads northwest.

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An easy task requires a minimal level of competence or a modicum of luck to accomplish. Beyond that, go with the flow. The ruffians murdered him.

The leader of the group is an evil and ambitious young man named Favric, who hopes to rise through the ranks quickly by earning the allegiance of the green dragon mknes area 7.

Check for encounters once phwndelver the day and once at night by rolling a d When the zombies have phahdelver sight of the characters, they pursue them no matter where they go. The Sleeping Giant is a ramshackle taproom at the east end of town. Consequently, an NPC should remain with the party only as long as doing so makes sense for those goals. The Redbrands immediately recognize characters wearing scarlet cloaks as impostors. This room contains two secret doors, one leading to area 6 and the other to area This squad of hobgoblins is actively seeking the adventurers, hoping to collect on a bounty.

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Toblen is a native of the town of Triboar mnes the east. Weeds are rampant here. The doors are reinforced with heavy iron bands, and thick shutters protect the windows. Sildar met Gundren Oof in Neverwinter and agreed to accompany him back to Phandalin. The barrels here contain similar provisions to those in area 1. By interacting with these NPCs, the adventurers learn what the NPCs need or what information they want to share, then can move on to the next location.

The flood threatens all creatures in the tunnel.

Full text of “dnd-5ed-adv-lost-mine-of-phandelver”

Huge wooden tuns stand to the west, and a faint smell of yeast still permeates the air. The Cragmaw tribe is so named because each member of the tribe sharpens its teeth so they appear fierce and jagged.

A few days ago, a messenger from Cragmaw Castle brought phandelvwr instructions: As you head back into the street, you see four armed ruffians waiting for you. Here ;handelver some things to get you started. It seems the encounters just get worse from there. He warns the characters of all these threats, and suggests that they leave Thundertree before they get themselves killed.

If the character fails to notice the trap, he or she triggers the snare and must succeed on minds DC 10 Dexterity saving throw.

The mihes passage from the cave mouth climbs steeply upward, the stream plunging and splashing down its west side. Roleplaying Droop The goblin, Droop, is not a threat to the party.

It is too stupid to flee once combat is joined. Daran has heard stories from prospectors in the hills northeast of ,ines that someone is digging around in the ruins known as Old Phandelve Well.

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Clerics in the service of gods wield mace and spell, questing against the terrifying powers that threaten the land. Any creature that walks over or through the rubble without avoiding the tripwire triggers a cave-in of wooden beams and heavy stones.

Confrontation If the characters confront the Redbrands at the Sleeping Giant, read: This is training for tailoring fights to be lpst but not unfair. The check succeeds automatically if Mirna sent the party to find the heirloom.

All you need to do is choose when the ruffians appear. Round towers loom over the entranceway, with dark arrow slits looking down on the terrace. Any creature in the area phandelber the trap triggers must succeed on a DC 10 Dexterity saving throw or take 3d6 bludgeoning damage from the falling rubble half as much damage on a successful save. I enjoy playing DnD, and I would enjoy playing it with people, even though I don’t know you personally, but I’m sure it would be a good and enjoyable experience!!

These statistics are presented in a format called a statistics block, or stat block. Rollback Post to Revision RollBack. Several young trees have grown up in the midst of the ruins. Sign up using Email and Password. The Forgotten Realms Just like a fantasy novel or movie, losg adventure is set in a larger world.

The easiest way for the characters to achieve this is to climb the chimney from area 3, since Klarg does not expect an attack phandeover that direction. Characters in need of weapons or armor are directed to the Lionshield Coster see that section.

This makes for a mysterious rattling sound, followed by shouts and groans and a sudden gabble of voices as wagers are paid.