For the most part, the LUG version pretty much assumes your PCs are Starfleet. The Decipher version doesn’t. You can create any Trek type of. Memory Icon is the new home for the ICON-system content of the gaming site. All the Links to other Star Trek and ICON System resources. Last Unicorn Games’ Star Trek rpg, first published in , runs on an engine the designers called the ICON System. ICON brims with the sort.

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Posted by Fred Trekker at 1: From Wikipedia, the free encyclopedia. Most of the books can be found online for fairly cheap too.

Send a transmission to the Webmaster. One look at the standard character sheet, with its 24 blank slots for skills, should convince anyone that this game comes with a little bit stwr a learning curve.

The Trek Lug: A review of LUG’s ICON system for Star Trek rpgs

This site puts the Microsoft Network’s website hosting features to good use, providing campaign information, a bulletin board, image downloads, a chat room, personnel bios, and more. To be sure, action and combat have their places in any Star Trek series, but I struggle to think of many episodes that depended entirely on action to tell a story.

By using this site, you agree to the Terms of Use and Privacy Policy. There’s a lot of material here — 15 chapters’ worth! The organization has been in operation for twenty stwr John Ross and Ross Isaacs. Swift’s analysis of economy in Star Trek.

These enhancements are now being stored online, and can be downloaded from Memory Iconunder the Icon Links section.

Star Trek Roleplaying Game (Last Unicorn)

The downside is that starship combat, more than any other component of the system, comes with a learning curve that makes it somewhat difficult to teach new players.

John Ross has posted his unfinished manuscripts on the Untaken Treks pages of his website. For instance, a science officer has to ttrek a sensor lock on a target every round of combat. Starship combat is deep and crunchy and simulates what you see on the TV show luv many ways. Devoted to a long- running Star Trek game. Want to join in the adventure? Last Unicorn ,ug was one of the first roleplaying companies to utilise the concept of releasing additional pages for published books via the web.


Newer Post Older Post Home. Then, I simply have the bad guys respond appropriately to whatever the PCs decide. Filling out the character sheet becomes a chore, and remembering all the skills your character has is nearly impossible, at least in the first couple play sessions.

Star Trek: The Next Generation Role-playing Game – Wikipedia

Even more, he continued this work beyond the originally envisioned volumes, to ultimately present the fans with seven whole new books, absolutely free. The system shows its age in a few areas, mostly in the unwieldy number of skills characters possess and in the combat rules. The Lost Episodes pages of his website. I prefer to do it once and then follow that order through the entire combat which I try not to let drag on much past three rounds at a maximum.

John Ross, writer of role playing products and for Last Unicorn Games. Includes house rules, new ships and equipment, and even a little humor! But, just like melee combat, starship battles play pretty slowly, at least in my experience. If it had been designed today, I suspect it would look quite different. Voyager rulebook could be released. Contains info about the ship as well as mission logs for the adventures the group has played.

I found that the starship combat was the weakest part of the game because it was too detail oriented like a wargame keeping track of energy points.

Star Trek Role Playing Game (LUG)

If a brawl with a handful of aggressive Klingons escalates to the point where disruptors are drawn, there ought to be a serious chance of a PC getting dropped. Make sure to check out the opening trailer! Individual works are the property of respective authors and may not be rlg without permission.


Steve Kenson has posted his unfinished manuscripts on the Star Trek: If everyone keeps that tenet in mind, a gaming group can have a blast with LUG Trek.

ICON brims with the sort of crunch and mechanics popular among tabletop rpgs during the late s and early s. Many of the supplements produced luy Last Unicorn Games to support the system are excellent and contain a lot of imagination and story seeds.

If you want a less Starfleet-focused campaign, there are options for raiders, merchants and spies in the DS9 core book and further options in the wide range of supplements Last Unicorn Games published while they had the Star Trek license.

That sounds like a good thing to me, but I’ve never actually played Decipher Trek. Thanks for the comment!

Starfleet characters are hyper-competent, so it stands to reason that a character in a Star Trek rpg would need a lot of skills. Combat, however, poses a different challenge in a Star Trek rpg than it does in a traditional fantasy rpg setting. Deep Space Nine Role-playing Game. The rule adds another interruption that can bog down a fight.

But you usually end up with unwieldy bags of mostly stra. I’ve heard grek more abstract and story focused. D Bruniany January 17, at Set just after the Deep Space Nine series in the year If they establish a good sensor lock, the tactical officer gets a bonus for any attacks they make rph the round. Please link all pages to the address http: So character generation succeeds in providing you with a pile of mechanics that approximate the kind of character you want to play.

Fred Trekker January 19, at 6: Starship combat presents a unique design challenge in an rpg, and I agree that LUG Trek’s design often runs the risk of getting too deep in the weeds.